Ulfheden Posted November 2, 2018 Share Posted November 2, 2018 Hi, I have a speech animation for a character and an audio clip for this speech. When having the animation and audio start at the same time, however, there's a delay that makes the first 30 frames of the animation (it's in 30 fps, so the first second) take 1.5 s, but the next 30 frames, i.e. the next second, take around a second. So, it's clear that the frame rate is variable. To synchronize the animation with the audio, rather than doing some hack like inserting a 0.5 s delay on the animation (which likely won't work universally since I imagine this delay will vary from machine to machine and even depending on system load), I'd like to not just set a maximum frame rate as the current API allows me to, but also a minimum one, i.e. lock it to 30 fps. If the engine can't do 30 fps in one instance because of system load etc., then it should simply skip those frames, rather than slowing the entire animation down. Is there any such feature? I can't find any audio-related examples at all... Thanks! Quote Link to comment Share on other sites More sharing options...
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