timetocode Posted November 6, 2018 Share Posted November 6, 2018 I'm trying to cast some shadows from a voxely mesh onto itself, and I seem to be getting a bit of light right at the base of the shadows. Any idea how to fix? First picture is the shadows in their simplest mode before any blurring: And here are some shadows with all of the effects, which causes even more light to appear: I'm not sure how to reproduce it in the playground. I got my shadows just by copying and pasting the ShadowGenerator from the shadow demo: https://playground.babylonjs.com/#FH3FM2 In the shadow demo there is no problem, the shadow goes right to the foot of the columns without any light appearing underneath. My scene is one single mesh, so I tried merging the ground and the columns in the shadow demo but that didn't reproduce it either. Here is the merged: https://playground.babylonjs.com/#FH3FM2#12 Any ideas? Quote Link to comment Share on other sites More sharing options...
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