hcmetal Posted November 8, 2018 Share Posted November 8, 2018 Hello everyone, This might be a common question but I am having a bit trouble figuring it out. On mobile devices babylon scene content are rendered on relatively lower resolutions, as the hardware has limited capabilities this is expected and acceptable. However, I am wondering if it is possible to make the GUI layer render at a higher resolution, similar to "engine.setHardwareScalingLevel(number < 1.0)"? Obviously, setting a lower scaling level on everything (GUI and 3D scene content) is not a viable option since mobile device cannot handle the rendering task. So is it possible to make just the GUI render at a lower hardware scaling level and leave the other contents as they are? Or maybe there is some other way to make the GUI look "sharper" (render at a higher resolution and utilize the high dpi display on mobile devices) and I am just not reading the docs carefully enough? Hope someone can point me to the right direction. Thanks alot! Edit: I am trying to use advancedTexture.renderScale = 2.0 But it is not making the GUI appear sharper, just smaller... Anyway, I might not be using this right. Quote Link to comment Share on other sites More sharing options...
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