psychotron Posted February 23, 2014 Share Posted February 23, 2014 Hi folks, I'm new to Phaser, seems like a nice framework so I decided to try it for recent Flappy Jam. However I cannot wrap my head around sprite vs group collision. I'm creating a rotated group (let's say 45 degrees) which consist of 2 sprites (lower/higher pipe parts).But that rotation of group cause player to collide directly with AABB bounding boxes generated around rotated sprites. How can I achieve desired collision directly on sprite within group? How can I switch from AABB to SAT based collisions? Please see attached image for better description of a problem. Link to comment Share on other sites More sharing options...
Recommended Posts