Mono2692 Posted November 20, 2018 Share Posted November 20, 2018 Hi, Im following the example (https://labs.phaser.io/view.html?src=src\game objects\particle emitter\custom particles.js) so i can create a custom particle that plays an animation during it's lifetime. In the example they create the custom particle class inside the same file of the scene, and also a variable called anim outside the scene scope so it can be called from the scene and inside the custom particle class. My question is the following, what if i create the custom particle class in a separate .js file? How can I pass the animation to the particle when is created in the createEmitter call? How can I pass the particleClass with some variables? Any recomendation would be appreciated. let emitter = particles.createEmitter({ x: 100, y: 100, frame: 0, quantity: 1, frequency: 200, angle: { min: 0, max: 30 }, speed: 200, gravityY: 100, lifespan: { min: 2000, max: 4000 }, particleClass: AnimatedParticle }); Link to comment Share on other sites More sharing options...
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