soggybag Posted November 21, 2018 Share Posted November 21, 2018 I'm having a similar problem. body.touching.down is never true. On the other hand body.wasTouching is true when the object hits another object. I'm testing this in update(). I'm not sure why this is, unless touching is true for a moment and then not before update() is called? if (this.cursor.up.isDown && this.player.body.wasTouching.down) { this.player.body.velocity.y = -250; // this.player.body.acceleration.y = -250; } I'm also having a problem where setting the velocity or acceleration on y doesn't do anything. Setting velocity on the x works for some reason? Link to comment Share on other sites More sharing options...
Andrew Chen Posted November 23, 2018 Share Posted November 23, 2018 did u set player sprite active? like this.player.setActive(true) https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.GameObject.html Link to comment Share on other sites More sharing options...
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