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body.touching.down is never true


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I'm having a similar problem. body.touching.down is never true. On the other hand body.wasTouching is true when the object hits another object. I'm testing this in update(). I'm not sure why this is, unless touching is true for a moment and then not before update() is called? 

if (this.cursor.up.isDown && this.player.body.wasTouching.down) {
        this.player.body.velocity.y = -250;
        // this.player.body.acceleration.y = -250;

I'm also having a problem where setting the velocity or acceleration on y doesn't do anything. Setting velocity on the x works for some reason? 

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