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Question: How to animate a mesh transformation for sphere


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Hello Everyone,

I have seen some demos in both youtube and three.js that show an effect of transforming/morphing a plane in a sphere as an animation.  Here are some links that show this effect.


https://stemkoski.github.io/Three.js/Sphere-Unwrapping.html (three.js demo of this effect)

https://github.com/stemkoski/stemkoski.github.com/blob/master/Three.js/Sphere-Unwrapping.html (three.js github implementation of this effect)

The implementation of this in three.js appears to use custom shaders.  If I was to build this effect in babylon.js would this be the best way of doing this, or could there be a better way to implement a function to achieve this using other Babylon.js constructs?

I thought about trying to import the Blender version of this, but have no idea if that would work, and would rather have an algorithm for this.  If customer shader is the best way to do it, I could put a playground together but wanted to get some feedback first before going down that path.



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