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Gamepads not registering in Scene


ERBarratt
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I'm trying to access a gamepad within a scene object using this.input.gamepad etc.

When I console log this.input I can see the gamepad object, but it's "gamepads" array is empty.

I'm using 3.15.1 and in the examples my gamepad works. The only difference is that I'm using scenes, where the examples define the preload, create and update methods straight into the game object.

Is the input gamepads object being pushed through to scenes correctly?

 

EDIT: PLEASE IGNORE / DELETE THREAD - MY USB BLUETOOTH DONGLE WAS NOT IN CORRECTLY

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