ERBarratt Posted December 3, 2018 Share Posted December 3, 2018 I'm trying to access a gamepad within a scene object using this.input.gamepad etc. When I console log this.input I can see the gamepad object, but it's "gamepads" array is empty. I'm using 3.15.1 and in the examples my gamepad works. The only difference is that I'm using scenes, where the examples define the preload, create and update methods straight into the game object. Is the input gamepads object being pushed through to scenes correctly? EDIT: PLEASE IGNORE / DELETE THREAD - MY USB BLUETOOTH DONGLE WAS NOT IN CORRECTLY Link to comment Share on other sites More sharing options...
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