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Bloom applied only to specific meshes?


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Also, I tried using multiple cameras / layer mask, but the issue I am having is the pipeline knocks out the layer below it when it is applied. So in this PG, I am trying to make the shape mesh on top of the board have bloom applied, but the board underneath not bloom.

(uncomment line 50 to see the issue I am having with this strategy, but I am hoping there may be a better way anyways?)


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