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Sphere1.scaling = new BABYLON.Vector3(0, 5, 0) doesn't work but Sphere1.scaling.y = 5; works WHY ?


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Hi @BritneyWatch

Sphere1.scaling = new BABYLON.Vector3(0, 5, 0); works
but it sets X and Z values to 0, so i expect your sphere will disappear.

Scaling multiplies the size of a mesh, multiply by 0 equals 0 :)
To keep X and Z at 100% size and set Y to 500% size
you should instead do new BABYLON.Vector3(1, 5, 1);

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