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changing camera pivot point to selected mesh


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I was perusing the site and found the documentation on the action manager.  So I created this playground to swap the camera target on double click.


It seems to work ok but i noticed that when I change the camera target, the camera's pivot point stays the same.  How do I get it to pivot around the selected mesh?

Also, I noticed that sometimes I have to double click more than once to change target.  Is that because I'm trying to swap too fast?


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