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Text V BitmapText Performance?

Jonny Shaw

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Hi all
Latest project I've been using a mix of bitmapfonts and pixi text (mainly bitmap fonts for the stylised displays, and pulling google fonts for the rest).  One quick query.  I read somewhere that changing pixi.text content on the ticker can be performance intensive and bitmap fonts would work better. 

I was just wondering in general if bitmap fonts are a better option overall performance wise, or if there is little in it? I have a console display I'm about to animate - e.g. terminator style headsup - it will have a series of messages in plain text that will animate through gsap and fade out.  Text for this wont be stylised, but at a small size so a full glyph atlas wouldn't take up much texture space?

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