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How to stop colliders from moving with camera?


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Noob Question concerning colliders.

  • I’m setting the bg position with an offset to the pointer.y value.
  • I’m using this.camera.main.startFollow(bg, true, 0.05, 0.05) to handle camera scrolling based on the bg position.

I have a sprite set not to scroll - and it’s collider still scrolls.

This is what I would like to happen :

Are colliders dependent on the camera?
If so, how do I fix the collider to the object to prevent it from scrolling with the camera?

Thanks in advance.

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