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Cannon.js bounce bug(?)

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Hello, i have 2 meshes, ground and my player. I set their restitution to 0.0

ground.physicsImpostor = new BABYLON.PhysicsImpostor(ground, BABYLON.PhysicsImpostor.BoxImpostor, { mass: 0, restitution: 0.0 }, scene);
myPlayer.physicsImpostor = new BABYLON.PhysicsImpostor(myPlayer, BABYLON.PhysicsImpostor.SphereImpostor, { mass: 1 , restitution: 0.0 }, scene);

But when falling with not even too much height bounce my player anyways. Can i completly disable bouncing somehow? Im using CannonJS Plugin for physics.

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