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Working with Texture Atlas and Phaser 3


Jaksndosjnja
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I am creating a game in phaser 3 where I need to work with texture atlas. There are no useful tutorial available online and I have no idea how to even start. So here are my questions.

1) How to load a JSON atlas and draw images from it?

2) How to randomly select a texture from the atlas and draw it?

Note : While packing my textures I selected JSON array option.

Some tutorials which I found online.

LoadingTextures

RandomTexture

AddingAtlas

 

 

 

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Use this line to load json file and png file created from TexturePackagerGUI software.

- this.load.atlas("sprites","sprites.png","sprites.json") 

 

And use below line to add sprites from created atlas (It adds ball.png from the atlas named "sprites")

- var sprite = this.add.sprite(100,200,"sprites","ball3.png");

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