delueg Posted February 25, 2014 Share Posted February 25, 2014 Hello, currently i am working on my first Phaser Game and running into a collision detection Problem when i use spritreanimations. For me it seems that my player ( normal sprite ) get hit by the enemy ( sprite animation ) aldready when the "big sprite" behind the animation collide with my player.Means that the player gets hit WAY before a collision is visually recongized Could this be true? Here is some of my code. //load the sprite -> only using atlas causing error: Uncaught TypeError: Cannot read property 'sourceSizeW' of null this.game.load.atlasJSONHash("enemy_1", "assets/enemy_1.png","assets/enemy_1.json");//Create the group with the enemies -> no difference between using setRectangle an immovable = true or notthis.fast_obstacle = game.add.group(); for (var i = 0; i < 10; i++) { // They are evenly spaced out on the X coordinate, with a random Y coordinate sprite = this.fast_obstacle.create(app.w, game.rnd.integerInRange(0, app.h), 'enemy_1', 'boss10000',false); /*sprite.body.setRectangle(100, 50, 50, 25); sprite.body.immovable = true;*/ } // These are the frame names for the octopus animation. We use the generateFrames function to help create the array. var frameNames = Phaser.Animation.generateFrameNames('boss1', 0, 37, '', 4); console.log(frameNames); this.fast_obstacle.callAll('animations.add', 'animations', 'swim',frameNames, 20, true, false); this.fast_obstacle.callAll('play', null, 'swim');//check for collision -> no difference between using collide or overlap this.game.physics.collide(this.player, this.fast_obstacle, this.player_death, null, this);//add to stage// Get the first dead obstacle of our group var fast_obstacle = this.fast_obstacle.getFirstDead(); // Set the new position of the obstacle fast_obstacle.reset(x, y); app.counter = 0; fast_obstacle.body.velocity.x = app.speed * 2; fast_obstacle.outOfBoundsKill = true;any help would be very nice thanks Link to comment Share on other sites More sharing options...
delueg Posted February 26, 2014 Author Share Posted February 26, 2014 i could solve my problem.. it was a problem with my json file, i just change the trimmed-property to false"boss10000":{ "frame": {"x":10,"y":10,"w":200,"h":256}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":587,"y":26,"w":902,"h":397}, "sourceSize": {"w":902,"h":397}}, Link to comment Share on other sites More sharing options...
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