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SceneLoader.LoadAssetContainer with loading screen

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I am using LoadAssetContainer to pull in a .gltf, like so:

BABYLON.SceneLoader.LoadAssetContainer(OBJ_URL, file, scene, function (container) {

It mostly works just fine. However I notice that the default loading screen never appears. It WILL appear for the same file if I use SceneLoader.Append() instead.

I have tried forcing it to show up with BABYLON.SceneLoader.ShowLoadingScreen = true but no change.

So my question is, is this expected behavior, or perhaps a bug? I can't find any mention of the loading screen not working with LoadAssetContainer in the SceneLoader documentation.



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