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Babylon UnityExporter Animation State Problem

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I'm using the latest the Babylon UnityExporter from github:

I have a fbx file from my friend to test out. It has a model and a animation. It was perfect when I add it to the scene, but after adding a animation state, the animation looks twisted. my friend said it was the animation axis was flipped. I donno what to do, am I just use other method to convert the model, or did I missed some settings in UnityExporter?


2019-03-13 18.32.58.gif

2019-03-13 18.34.37.gif


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