RESOLVED: graphics hires problem

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I just came across a small hires problem when drawing graphics.


game.config = {
    name: '',

    system: {
        width: 150,
        height: 100,
        scale: false,
        center: true,
        resize: false,
        hires: 1

    mobile: {

the code:

var grap = new game.Graphics().addTo(this.stage);

//red shape with bezier curve
grap.fillColor = '#ff0000';
  {x: 0, y: 0},
  [50, 0, 50, 0, 50, 20], //this is a bezier curve!
  {x: 50, y: 40},
  {x: 0, y: 40},
  {x: 0, y: 0},

//white shape to show the intended outline points
grap.fillColor = '#99cc99';
grap.fillAlpha = 0;
grap.lineColor = '#ffffff'
grap.lineWidth = 2;
  {x: 0, y: 0},
  {x: 50, y: 20},
  {x: 50, y: 40},
  {x: 0, y: 40},
  {x: 0, y: 0},

This is the shape @ hires=1x (as it should be drawn):



And here is with hires=4:



 Am I doing anything silly here or might this be a bug? It appears that the coordinated are not translated to the hires scale...





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