Universal camera can't rotate when pointerdown and canvas is pointer-locked

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Not too much more to say really, I just can't for the life of me work it out. Apologies about my first post being a rather basic question, hopefully I'll be able to contribute something myself to these forums in time :D

The camera can rotate freely while the user moves their mouse, but the moment a pointer-down occurs (namely the left or right mouse button) it can no longer rotate. What am I missing?

Any help would be greatly appreciated!


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