Jump to content

Maintaining Extended Class in Groups


fatfattymcfat
 Share

Recommended Posts

Hey all

 

I've used the Prototype pattern explained here and in various forum posts:

 

http://examples.phaser.io/_site/view_full.html?d=sprites&f=extending+sprite+demo+1.js&t=extending%20sprite%20demo%201

 

This works if I maintain a reference to an object.

 

For example:

 

var player = new FooBar.Player(this.game, x, y);

 

I can then call the functions that I've written in the FooBar.Player class that is an extension of the Phaser.Sprite class.

 

However, I can't access those functions if I use group callback functions:

 

playerGroup.foreach(function(player){

  player.somethingCustom();

};

=> TypeError: Object [object Object] has no method 'somethingCustom'

 

Is there a way to extend a sprite, add it to a group and maintain its classiness?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...