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Maintaining Extended Class in Groups


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Hey all


I've used the Prototype pattern explained here and in various forum posts:




This works if I maintain a reference to an object.


For example:


var player = new FooBar.Player(this.game, x, y);


I can then call the functions that I've written in the FooBar.Player class that is an extension of the Phaser.Sprite class.


However, I can't access those functions if I use group callback functions:





=> TypeError: Object [object Object] has no method 'somethingCustom'


Is there a way to extend a sprite, add it to a group and maintain its classiness?

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