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Steering behaviours on Phaser


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I´m a newb on Phaser so forgive me if its an stupid question to ask:


It´s implemented something to represent steering behaviours on phaser?? maybe with tween (i don´t understand tweening at all)


Steering behaviours its for movement for planes and cars ( usually seek )


It´s explained in this tutorial http://gamedevelopment.tutsplus.com/tutorials/understanding-steering-behaviors-seek--gamedev-849


usually the way adjust movement through time it´s like this 


desired_velocity = normalize(target - position) * max_velocity

steering = desired_velocity - velocity



Before i start expanding to a steerToXY functions i ask if is there something similar to that.


(Sorry for my english)


Bye and thanks!!


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