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Multiplayer with Phaser


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I decided to learn some statically typed language and Go seemed pretty fun :) Otherwise I would probably choose JS (node).

Anyway, I'll extend this tutorial by switching websockets to webrtc data channels which allow direct packets exchange between players so you can take the network load off your server. It would also be fun to develop a plugin which implements and allows you to choose between the two technologies. A backend out-of-the-box solution for some common platforms like node would also be nice but this stuff takes time :)

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