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Is it possible to scale a texture by texture packers variant scaling


B4kedP0tato
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I want to have 2 sets of spritesheets one at 50% smaller than the other. But I do not want the game resolution to scale. I want to be able to load both spritesheets and get the same result. I notice in the json export for the spritesheet it has a scale value is there any way I can take advantage of this easily?

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