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Flipping tiles creates rendering problems in Tiled


Growler
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Using Tiled 1.3.1 and MelonJS 7.1.1, I'm rotating your platformer tutorial tilesets with Tiled hotkeys x (flip active stamp horizontally), (flip active stamp vertically), and (rotate active stamp clockwise) - https://doc.mapeditor.org/en/stable/manual/keyboard-shortcuts/

In tiled, using piece:

808905638_ScreenShot2019-12-26at10_38_48AM.png.a2a63346077e798b95294e1fbda3155c.png 

I flip it around using xyz to achieve this. It seems like 180 degree/horizontal flips cause problems. Why is this?

In the Tiled map editor:

54501422_ScreenShot2019-12-26at10_43_54AM.thumb.png.6a2cc5c2fec595acbbb3196f29d13ddd.png

In game:

1060624238_ScreenShot2019-12-26at10_43_44AM.thumb.png.d9627f9dae24c750055d078b03bb284e.png

@obiot

@Parasyte

 

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  • 2 weeks later...

oh snap ! well we have a known issue (see #764 ) when anti-diagonally rotating tiles, but i thought it was only with non squared tiles .... as I actually never encounter the issue myself (with square tile) I just wonder now if this is another edge case, or if this was always there, or if this is a regression...

 

did you manage to work around it since then ? and/or pinpoint maybe where is the issue ?

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  • 6 months later...

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