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colliders under physicsRoot


vinz
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Hi,

I am new to babylonjs (and physics libraries in general).

I have made a demo to illustrate my problem https://playground.babylonjs.com/#1XWKCR#1

I am trying to model a square grid that behaves like there is space in the middle, as in, if an object happens to be in the middle of it, the grid should be hanging onto it.

Following the example here https://playground.babylonjs.com/#66PS52, I have created 4 boxes, positioned 90deg to each other, added a PhysicsImpostor.BoxImpostor,  and parented them under a physicsRoot with PhysicsImpostor.NoImpostor.

The grid behaves like there is only one collider, right in the center of the grid.

Can someone please explain what is going on there?

Thank you,

vinz

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