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Confusing collision


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Hi everyone!

Where "Drag quickly" a sprite of a group for a sprite specifies the same exceeds the set amount of score. I need to drag the sprites of the group quickly without this bug occurs.

As I understand the problem is that when you drag the sprite of group quickly the score sometimes is greater than 1, which is the value set for each sprite of group.



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The solution I found for my problem was as follows:


     // Colect Sprite
       colectSprite: function (character, sprite) {
        this.score += 1;

    //My mistake was that I was destroying the sprite before being counted 1 score. Putting a "sprite.kill();" before "if (this.score === 1)..."


    //A sprite can be destroyed only 1 score is counted.

        if (this.score === 1) {
        this.game.add.sprite(295, 155, 'character2');


It was something like that solved my problem. :)
Emphasize that you need to reset the records every overlap.

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