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Shooting bullets in Phaser 3 using Arcade Physics Groups


Sabatino
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I created a simple video tutorial on how to create a space ship that shoots lasers (using Arcade Physics Groups), and I'd love to have your feedback on it:

https://www.codecaptain.io/blog/game-development/shooting-bullets-phaser-3-using-arcade-physics-groups/696

You'll learn about:

  • How to set up a Phaser 3 Arcade Physics Group
  • Create an Arcade physics group for pooling objects
  • Use the mouse to make the space ship move
  • Detect when lasers are out of bound and reset them
  • Object Pooling using Phaser Groups for improving performance
  • Phaser mouse and keyboard input events

How is the format? Would you prefer written tutorials, videos or both?

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