Jump to content

Shooting bullets in Phaser 3 using Arcade Physics Groups


Recommended Posts

I created a simple video tutorial on how to create a space ship that shoots lasers (using Arcade Physics Groups), and I'd love to have your feedback on it:


You'll learn about:

  • How to set up a Phaser 3 Arcade Physics Group
  • Create an Arcade physics group for pooling objects
  • Use the mouse to make the space ship move
  • Detect when lasers are out of bound and reset them
  • Object Pooling using Phaser Groups for improving performance
  • Phaser mouse and keyboard input events

How is the format? Would you prefer written tutorials, videos or both?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...