jsalinas Posted March 5, 2014 Report Share Posted March 5, 2014 Hello, I've just started using this framework and it's fantastic, but I'm having a problem with the spritesheet function - I'm getting this error when I try to add a new spritesheet:Phaser.AnimationParser.spriteSheet: width/height zero or width/height < given frameWidth/frameHeightAnd the image is not showing on the game: This is how I'm adding the spritesheet:game.load.spritesheet('kamel', 'assets/sprite_kamel.png', 40, 69);The image is 274x69. Am I doing something wrong? Thanks. Link to comment Share on other sites More sharing options...
Heppell08 Posted March 5, 2014 Report Share Posted March 5, 2014 how many frames is there? The X/Y needs to be pretty exact to work. i believe the width setting is wrong because you're declaring a width of 40 but the image alone is 274. How do you get 40 out of 274? Link to comment Share on other sites More sharing options...
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