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Tileset collisions with not square elements.


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  • 2 months later...

i know this is an old thread.. but the answer would be..  use p2 physics..  create an object layer..  paint with the polyline tool the exact collision areas and use your tileset only as background..  you can then convert the objectlayer objects into physics bodies and your player will collide with those bodies instead of the tiles... 

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