SirFarq Posted March 9, 2020 Share Posted March 9, 2020 Hi all, this is my first post but I've been using P2 for around a year and started using P3 about 2 months ago. So far I'm doing pretty well with the changes and find P3 to be a great improvement. I've been lurking around here and always found answers from searching the forum. However, I've been stumped by something that I'm hoping someone can help with... I was hoping to use the checkerboard style reveal example but with the multiple tweens going on, for the life of me I can't figure out how to implement a callback to know when the whole thing is complete. The example I'm referring to is here: Checkerboard 4 var config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#080808', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.image('bg', 'assets/pics/skull-and-bones.jpg'); this.load.image('block', 'assets/sprites/50x50-black.png'); } function create () { this.add.image(400, 300, 'bg'); var blocks = this.add.group({ key: 'block', repeat: 191 }); Phaser.Actions.GridAlign(blocks.getChildren(), { width: 16, cellWidth: 50, cellHeight: 50, x: 25, y: 25 }); var _this = this; var i = 0; blocks.children.iterate(function (child) { _this.tweens.add({ targets: child, scaleX: 0, scaleY: 0, alpha: 0, y: '+=64', angle: 180, ease: 'Power3', duration: 1000, delay: 1000 + (i * 100) }); i++; // Change the value 32 for different results if (i % 16 === 0) { i = 0; } }); } Would appreciate any help. Thanks! Link to comment Share on other sites More sharing options...
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