Jump to content

How to tell which examples to follow


owenconti
 Share

Recommended Posts

Hi,

 

I'm trying to start a new game using Phaser 1.2, but I'm having trouble with the basics, because I can't seem to find good examples. 

 

How can I tell if the files in the examples folder are for version 1.2 or if they are for an older version?

 

I was able to draw a rectangle and fill it in 1.1.6 using BitmapData, but it appears that functionality is gone in 1.2, and I can't seem to find a working example of it in the src folder.

 

Thanks

Link to comment
Share on other sites

Hi,

Most of the examples that you can find in the examples/ folder are updated for 1.2, except those that involve physics (collision, tilemaps) and some of the games.

But everything will be checked before the release on March 13th.

Do a fresh pull and have a look there.

If some examples don't work don't hesitate to tell me.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...