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how do you create jump through platforms in meleonjs using maptiled program....looked at the platformer example on github, but does not explain how to create a flag or a bitmask to specifiy which parts of the platform the player can jump through.....was thinking of a 4 bitmask 0000 = solid platform for 1000=leftside  pass through, 0100 top pass through, 0010=rightside pass through, 0001=bottompass through....but can't find a concrete example of how to do this

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