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calling a function


peteblank
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I'd like to create a function and be able to call it in another function. 

this one specifically 

   function coins(coin)
    {
        coin.setBounce(1);
                coin.body.setGravityY(300);
                this.physics.add.collider(coin, platforms);
                this.physics.add.collider(player, coin, collectCoin, null, this);
                coin.setVelocityX(60);  
                coin.setVelocityY(-300);
                coin.setCollideWorldBounds(true);
    }

That way every time the coin is created I can call the function for the coin's physics. 

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Well never mind. I'll just copy and paste it every time I create the coin no biggie. 

I've come across another problem though. 

I want to use the checkDown(key,[,duration]) method

I'm tying to make it so my character waits before it punches every time I press the shift key.

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