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How to flip weapon when player turns (2D Sidescroller)


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 knight = game.add.sprite(game.width/2,game.height-175,'knight');
 game.physics.enable(knight, Phaser.Physics.ARCADE);
 knight.body.collideWorldBounds = true;

 weapon = knight.addChild(game.make.sprite(15, -15, 'greatsword'));

Knight is my player, and he holds a sword that I implemented as a child of the knight. My issue is that it follows the player but doesn't flip when he turns. I tried to set the weapon as an anchor but I get an error "Cannot read property 'anchor' of undefined". Thanks for any help

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