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Draw big map pixel by pixel.


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My game use map generation to make an unlimited map pixel by pixel, i tried to draw it pixel by pixel using graphics that was so slow! so i tried 2d canvas and drawing chunks asynchronously that was good kinda good but ah still slow sometimes i can see unloaded chunks and can be a huge problem for players with bad computer, so i tried webgl fragementshader instead that worked good but it draw it again and again when i need it to draw it only once is there anyway to draw it using webgl in pixi other than fragementshader?

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