GomyBoy Posted July 1, 2020 Share Posted July 1, 2020 Hello For the sake of self-training I’m building a cheap Mario Land game-template, trying to make it the way you are supposed to :http://lab.gildasp.fr/mario-phaser3/ Everything works fine but I have bleeding issues with my tilemap, and I really don’t get it… I found lots of advices on the subject but none of it is working. I mean I already : extruded my tileset (which I never did on previous projects) tried any combination of pixelArt, autoRound and roundPixels game params added cameras.main.roundPixels = true (which did nothing) tried both canvas and webgl with the same result Extruding helped a lot, things where worse before it… On Chrome it seems ok (although the pixel font is blurry, but I made another post on it) : On Firefox it's not fine at all : On previous projects I used to upscale all my assets (by 2 or 4), which seemed to resolve that kind of issues… but it seems to me an ugly workaround when you work with low-rez pixel-art; like an esthetic nonesense ? The game is 160x144 (game boy rez) Anyway, I don’t get it, because in the Phaser 3 exemples the tilesets that are used are not upscaled, not even extruded, and averything seems to work fine ! Any help or idea or advice or just any kind of point of vue on it ? Thanks Link to comment Share on other sites More sharing options...
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