Jump to content

ParticleManager in scaled Container positions subsequent emitters wrong


mariogarranz
 Share

Recommended Posts

I could replicate this issue in this CodePen

https://codepen.io/mariogarranz/pen/Yzqjboj

In this example I create one ParticleEmitterManager and it into a Container that had its scale modified.

Then I add 3 ParticleEmitters to this ParticleEmitterManager, all of them with the exact same settings, but everytime a new ParticleEmitter is added, some offset is added to its positioning and scaling, so in the end you can see all 3 of them in different spots and scales.

This seems like a bug to me, but maybe I got something wrong?

My game uses a container with a scale for the board of the game and it's being impossible to have the particles display properly over it, unless I use 1 ParticleEmitterManager for each ParticleEmitter, which seems too overkill.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...