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  • 2 weeks later...

Sorry for the late answer,

normally you should have all you need here : http://melonjs.github.io/melonJS/docs/me.collision.html#.ResponseObject

- you can check if b is an instance of a ladder object

- use the overlapV vector to determine by "how much" your player collides with the ladder, I would rather use that instead of binA, as there is little chance the player is always completely inside the ladder (see in your picture it is overlapping, but not completely inside, check the collision box, in red, using the Debug panel)

as for types, this is more to limit which object the main player (or others can collide with), but by default this is mostly all of them, so it should not be an issue


let me know if this helps, or if you managed to implement it in the meanwhile :)

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