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Can I use textGeometry in pixi(like threejs)?


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As we know render text in pixi have two great ways

1 text (base on canvas and do not worry about language)

2  bitmaptext (can render customize text from a pre-load map)

These way will be blurred when I scale the stage (zoom up) because their resolution are fixed.

Can I use the way in threejs,use some path and curve(like svg)to generate shape and use PIXI.Graphics to render?

Or what else way can deal with the blurred problem?

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