VJDev Posted November 4, 2020 Share Posted November 4, 2020 (edited) hi all, here I'm trying to make a stack tower game using Phaser 3, but I'm having a hard time to spwans a new block when the previous block has stopped. please help because I'm still new to studying in Phaser 3. Create : speed = 4; cube = this.add.sprite(300,650, "cGame").setInteractive();; cube.setScale(0.2); cube.on('pointerdown', function () { speed = (speed === 0); }); this.time.delayedCall(0, this.startInputEvents, [], this); Update : cube.x = cube.x + speed; if (cube.x > 520) { speed = -speed; } else if (cube.x < 80) { speed = -speed; } Edited November 4, 2020 by VJDev Link to comment Share on other sites More sharing options...
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