SadLife1 Posted November 30, 2020 Share Posted November 30, 2020 Current my project consist of running Phaser on front end with a headless version of Phaser running in the back end for physics simulation I'm using a library called colyseus.js to sync the client and the server I want the game to be able to handle up to 50 players concurrently for a single session. Currently my approach can barely handle 6 players. I've been doing some research for other libraries such as lance.gg but I haven't found any good examples of it working with Phaser 3. Any suggestions on what multiplayer framework I can use with phaser for a large scale multiplayer game. For reference my game is deployed at https://game-dungeonio-test.herokuapp.com/ open up more than 6 browsers and you can see how it becomes super slow. Link to comment Share on other sites More sharing options...
kalevski Posted August 19, 2021 Share Posted August 19, 2021 Hi SadLife1, Maybe it's too late but just now I finish with development of my framework for multiplayer servers. You can check rivalis.io, and also If you had some trouble I can help you on my discord server. Link to comment Share on other sites More sharing options...
annettefitzgerald Posted May 9, 2022 Share Posted May 9, 2022 Thanks for the article you shared, why don't you try to play Stick War Legacy which is both interesting and dramatic. I really like this game you want to play with me. Link to comment Share on other sites More sharing options...
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