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How can I make my multiplayer game more performant


SadLife1
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Current my project consist of running Phaser on front end with a headless version of Phaser running in the back end for physics simulation

I'm using a library called colyseus.js to sync the client and the server I want the game to be able to handle up to 50 players concurrently for a single session. Currently my approach can barely handle 6 players. 

I've been doing some research for other libraries such as lance.gg but I haven't found any good examples of it working with Phaser 3. Any suggestions on what multiplayer framework I can use with phaser for a large scale multiplayer game.

For reference my game is deployed at https://game-dungeonio-test.herokuapp.com/ open up more than 6 browsers and you can see how it becomes super slow.

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