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Pixijs dragonbones issue


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I have a problem with dragonbones in pixijis,when i change a bone texture using "setDisplay();" the scaling set in the pixi texture during its creation is not recognized on dragonbones end so the texture shows with the default size in the armature, i need to resize textures using code because using them in default size shows them as pixelated in the webgl room.

I tried to fix it my self on dragonbones end but had no luck since i am still a beginner and my skills are not enough.

So if anyone has a premade solution for this from one of his old projects please let me know.



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