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Physics collider wrong objects order


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Hello everyone,

I'd like to ask if anyone knows why it works like this.

class Ship extends Phaser.Physics.Arcade.Sprite;
class Meteor extends Phaser.Physics.Arcade.Sprite;
class Meteors extends Phaser.Physics.Arcade.Group;

this.physics.add.collider(this.meteors, this.ship, (meteor, ship) => {
	console.log(meteor instanceof Ship); // true
	console.log(ship instanceof Meteor); // true

When meteor should be instance of Meteor and ship of Ship given the order of arguments.

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