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How to make a sprite look at the direction of the mouse


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Calculate the angle between mouse and the object and then set that to your objects rotation.:

const mouse = renderer.plugin.interaction.mouse;
const dx = mouse.x - object.x;
const dy = mouse.y - object.y;
object.rotation = Math.atan2( dy, dx);

Written from memory without testing so not 100% sure everything is correct. But that's the basic idea. Also depending on what your objects "forward" direction is, you might need to add an offset to atan2 result.

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