Jump to content

How I made my open-world game achive 60fps


Recommended Posts

Hi,

Here is 9-minutes game-play teaser: 

 

 

My game is made using babylon.js engine, and as my game is quite resource demanding, I resolved stuttering issues by separating the web GUI, Babylon framwork, and compute work into different web workers and this way my game can load new world-data or multiple models and animations without loss of any fps.

//Olav

Edited by WebGrid
better video quality
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...