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How I made my open-world game achive 60fps

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Here is 9-minutes game-play teaser: 



My game is made using babylon.js engine, and as my game is quite resource demanding, I resolved stuttering issues by separating the web GUI, Babylon framwork, and compute work into different web workers and this way my game can load new world-data or multiple models and animations without loss of any fps.


Edited by WebGrid
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