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camera problem in gltf with 3ds max babylon exporter


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hi everybody, my first post in here , don't know this is the right place to ask .. i'm exporting an interior scene to GLTF format using babylon exporter for 3ds max .. i'm trying to figure out a way to put the camera in the center of my interior .. i create a camera in my needed position .. it says that it is exporting the camera, but when it is opened in the browser, it doesn't seem to have read my camera and it shows the view from the default camera outside of the interior box . how can i define my camera as the main one so it automatically reads it on runtime ? thanks in advance for the help .. 1738780899_Screenshot2021-05-17160420.png.2cfd0f0a82dcedf634b2d9edaaaa77bc.png

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