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Interacting with Phaser from React


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I've been able to successfully initialize a game in my React project using:

    const game = new Phaser.Game({
      type: Phaser.WEBGL,
      //backgroundColor: 0x000000,
      pixelArt: false,
      transparent: true,
      scale: {
          mode: Phaser.Scale.FIT,
          parent: 'engine',
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: 1200,
          height: 800
      physics: {
          default: 'matter',
          matter: {
              gravity: {
                  y: -1
              debug: true
      scene: {
        preload: this.preload,
        create: this.create,
        update: this.update

But I'm having trouble interacting with it from React app. I initialize a websocket connection in useEffect() and want to add a body to my game every time that websocket connection receives data. I've looked into EventEmitter, but the documentation/examples on EventEmitters don't illustrate any case where the events are being sent from 'outside' Phaser.

From what I understand, there is a "master" EventEmitter which I get from the game object and another EventEmitter connected to the scene. What's the appropriate way to access the EventEmitter connected to my scene using the game object I receive from `new Phaser.Game()`?

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