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Make tilesprite not collide?


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Seems I've ran into a weird issue. I have parallax scrolling tilesprites in my game and my player seems like hes stuck to it.

The tilesprite moves at a slow pace in the background and the player is being sucked into the tile map then dragged between 2 tiles as the tilesprite moves.

I've already got the body set null from my 1.1.5 build for the gravity. Is there something else missing?


Fixed this problem, its nothing to do with the tilesprite, its something wih the physics. Seems like my player is jerking about then getting sucked into the tilemap. Ive set up all the p2 physics systems correctly to the best of my knowledge.

I'm believing it may be the inputs but not too sure.

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