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Tiled & BitMapText


NewPhaserCoder
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I have bitmap fonts in my tilesheet (e.g. "1", "x", "2", ...etc), is there any way to parse that and use that in my game? Or do I have to use a separate file that just has those bitmap fonts?

 

Thank you for your help in advance.

tilemap.png

coin_scoreboard.png

Edited by NewPhaserCoder
Question was confusing, reworded it.
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